Life as a Spectator Sport

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Wednesday, December 31, 2008

Stepping back in time

Bear with me--I'm feeling my way here. I've been dwelling for a couple of days now on what it means to disconnect from contemporary life, and out of that has come some conclusions.

The first one is that no matter how Americans brag about our "democratic way of life," we've allowed ourselves to succumb to a dictatorship. We're told what to eat, what to wear, how to be entertained, what constitutes health and how to attain it, where to live, how to think. The fact that it began with an economic dictatorship hasn't kept it from progressing to a political dictatorship, no matter how prettily it's clothed in the latest fashions. We may have elected the people in power, but the money behind them is what keeps us in thrall.

So opting out of contemporary society means much more than just hanging out the laundry instead of using an electric dryer, or changing to a different kind of light bulb. It requires people to leave the emotional and intellectual country in which they live and migrate to a new one, and emigration has never been easy. Throughout recorded history only a small fraction of any country's population has been able to do it without some kind of necessity or coercion. The "wild West" plays a big part in American folk history, but the fact is that until late in the 19th century, most Americans stayed safely in the settled eastern cities and nearby rural areas. So it's no wonder that most people aren't willing to leave their supposedly safe and settled lives now.

Another conclusion is that it isn't really technology that keeps people in line. We like to blame technology, but I'm no Luddite. My grandson was injured in a traffic accident recently, and I'm profoundly grateful for the emergency room, the MRI machine, the highly trained doctors and nurses and technicians, and whatever equipment and knowledge will be required to repair his herniated cervical disk. Technology allows society to do many good things. The problem with technology is that we've used it to substitute a virtual world for the real one.

No, I'm not blaming the internet. Virtual reality was here long before Tim Berners-Lee first conceived of the world wide web. Virtual reality arrived with the first daydreams and idle imaginings, a very long time ago. But the world in general didn't get overly caught up in it. Too many other things demanded one's attention--plants to harvest, animals to tend, babies to nurse, houses and barns to build and mend. Real life had an unpleasant way of intruding upon fantasy.

It wasn't until concentrated forms of energy (i.e. petroleum) became widely available that virtual reality began to overtake the real one. That's not to say pre-oil industrial society didn't have its own problems, but in my opinion, they were mostly problems of greed. Machines amplified the labor of one person so that fewer people were needed to produce goods (or far more goods could be produced with the same number of people). The profit from both machines and people stayed mostly with the owners of the machines, just as profit from people's labor has always belonged not to the laborers, but to the people for whom they labored. But that's a moral problem, one that has always been with us. It's not the fault of technology.

The current problem with technology began when labor itself began to be portrayed as undesirable. No one really believed that--it was a pretty fiction designed to entice people to buy things. But it sounded good. It appealed to social do-gooders (and I use that term for want of a better one, not in any derogatory way), distressed with the endless drudgery of women, minorities and the poor. It appealed to the growing middle class in developed countries as a way to display their wealth. It appealed to manufacturers who saw their sales and profits going away after the good times of World War I. It appealed in a huge way to the huckster, the dreamweaver, the story-teller who could make you believe that if you only purchased his wonderful new whing-ding, you'd be happy. And of course, it appealed to plain ordinary men and women who just wanted an easier life.

But in one of those classic examples of the law of unintended consequences, it seems that labor isn't so bad after all. This isn't some kind of pseudo-Victorian treatise on the sanctity of labor. That's a bunch of hogwash, written by men who benefited from other people's labor and by women who never had to do any of it. But manual labor is what connects us to reality. It keeps us mindful of the limits of our natural resources--you don't waste water that cost muscle power to get out of the ground. You don't mindlessly discard food that you had to sow, harvest and preserve, or raise, butcher and preserve. You tend to take care of things that you worked hard to acquire or create. The throw-away society grew out of not having to work hard for the things you have. Yes, disposability was a marketing device intended to make us spend more. But it wouldn't have worked anywhere near as well if it hadn't been accompanied by relentless denigration of manual labor.

"I can only use this once, and then I have to throw it out and buy another one?" You can just see people scratching their heads in disbelief. How on earth did we get bamboozled into thinking that was a good idea? That's where we get back to the virtual reality. In an ideal world, no one has to work hard. To persuade people that this was attainable--people who really did know better--it was necessary to create another world for them, a world in which automobiles transported us without effort wherever we wished to go, where machines did the laundry and washed the dishes, where soiled diapers could just be thrown out, where machinery kept the house warm in the winter and cool in the summer, where entertainment was as close as a comfortable seat in front of the radio, or later, the television.

And I have to say that the hucksters did a good job of it. Few people in the developed countries are able to live outside that world any more. We've substituted air conditioning for fresh air and open windows, central heat for the fireplace or wood stove around which the family gathered, radio and television for relationships with real people, supermarkets full of factory-produced analogs of food for backyard gardens and local farms.

If the internet hadn't made "virtual reality" a widely-used phrase, we might say we were living in a fantasy world. The problem with fantasies is that eventually you have to come back to reality, and we're about to do so with a big, painful, crash.
posted by Liz @ 11:23 PM     |


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